Jun 25, 2007, 03:04 PM // 15:04
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#101
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Frost Gate Guardian
Join Date: Dec 2006
Profession: R/E
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I don't have the feeling that there is something wrong with the title.
The skills aren't needed to complete a thing so they are optional, just like the title is optional. Play to earn.
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Jun 25, 2007, 03:37 PM // 15:37
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#102
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Grotto Attendant
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Quote:
Originally Posted by seut
Leave the title max where it is, but max out the skills at rank5.
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I agree. I'm not sure that rank5 is the right place to put it (seems too high to me), but I wholeheartedly agree with scaling the skills across a small subset of the ranks.
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Jun 25, 2007, 03:57 PM // 15:57
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#103
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Krytan Explorer
Join Date: Mar 2005
Location: I am in a transitional period.
Guild: GRE
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Quote:
Originally Posted by NeHoMaR
Perfect! Anyway, maxed skill at rank 5 is still too high for me: 875,000 factions? OMG, no thanks!
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I think a combiniation of lower titles on the low end (raise the rate more exponentially for max) and lower rank for max effect. I only plan on getting to tier 4, maybe teir 5. FFF is NOT that much fun.
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Jun 25, 2007, 11:15 PM // 23:15
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#104
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by Destro Maniak
Bilateralrope
Hmm well Its easy to answer: MAX FACTION TITLE AINT FOR CAUSUAL PLAYERS(nor do they care)
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Please provide proof for your statement that the casual players don't care about actual stat improvements.
Quote:
On a post above I said its ONLY 3hour a day 4 month work(I prety mean it by saying only) what if it was a week work. Everyone with savior? It would be like spear marshall or holy lightbringer? how much do they impress you? I have both spear marshall and holy lightbringer maxed and I prefer to show my r6 kurzick title.
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Personally I don't think that anyone actually cares what title your displaying, except for the LB title in the areas where it helps.
Quote:
SO AND EASY CONCLUSION
IF YA ARE MAKIN THIS FIGHT CAUSE YO WANNA GET SKILLS MAKE FIGHT TO MAKE SKILLS LINK ATTIRBUTE(but you still want it to be linked to title dont you? cause you wanna do this without attirbute point. BE LOGICAL)
IF YA WANNA GET TITLE MAXED JUST GO HIGH AS YOU CAN AFTER ALL IF SAVIOR WOULD BE 1200K IT WOULD BE AS IMPRESSIVE AS STEWARD
IF YA ARE JUST A MAXED TITLE HUNTER GO WITH OTHER SKILLS FIRST BUT IF YA OBSESSIVE TO GET ALL TITLES MAXED BETTER NOT FACTION ONES i MUST SAY
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I'm only complaining about this title because it gives actual stat improvements. If the skills get unlinked from the title, then my complaint vanishes. As does the complaints of almost everyone complaining about this title.
Oh and posting in all caps is the equivalent of shouting, so next time you post in all caps I'm just going to ignore you for being rude.
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Jun 26, 2007, 02:34 PM // 14:34
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#105
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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Quote:
Please provide proof for your statement that the casual players don't care about actual stat improvements.
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If you dont care about title just make your efforts in makin them not linked of title but from no where. So this is a grind titles if casual players dont wanna grind just get an easier title cause if a casual player going for maxed titles title they arent casual anymore. And as I said if the max lowered it wouldnt get more impressive.
Quote:
Personally I don't think that anyone actually cares what title your displaying, except for the LB title in the areas where it helps.
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Well maybe you didnt but it isnt that fun to compleate missions when all chars have done camping all i can do now is to track titles as farmin nerfed and i cant make gold goals.
if you dont have anything yo do with title just whant them to get maxed without a title need. after all you people say than even 875k is a lot and no than if even that is a need. if there is no way for you to grind just say that skills should be seperated not faction title too high.
If its what you want to make faction maxed (I really,really wonder what are max of people thing. After all it shouldnt be that easy right) A days work to max a title it would be the easiest title to max.
CAPS EXPLAINED:
AND NO CAPS DOESNT MEAN I AM SHOUTING. FOR ME IT MEANS THAT I WANT THAT SENTENCE TO BE SHOWN AS MORE IMPORTANT JUST AS I WANT YOU TO SEE THIS OR SO. LIKE UNDERLINE. WHY YOU THINT TITLES OF ARTICLES OR SOMETHINGS ARE NOT LOWER CASE? TO SHOUT READERS?
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Jun 26, 2007, 04:02 PM // 16:02
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#106
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Academy Page
Join Date: May 2007
Guild: Belarusian Standard Time
Profession: A/Rt
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I've been playing for nearly two years and still don't have much more than a mil faction. :-\ 10 mil is a bit much.
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Jun 26, 2007, 11:38 PM // 23:38
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#107
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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Quote:
Originally Posted by Vagrant
I've been playing for nearly two years and still don't have much more than a mil faction. :-\ 10 mil is a bit much.
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If you arent faction farming you wont have more then mil. And after all that ambers and jadeites doesnt worth money now the only reason someone to faction farm is that someone loves their guild. That means guild leader'officers and people that will stay log there
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Jun 26, 2007, 11:55 PM // 23:55
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#108
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Hall Hero
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Faction titles are set very high because they're account specific, not character specific. However, because there are skills linked to the title, it is certainly too high.
Solution? Tie the skills to class attributes. No reason not to.
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Jun 27, 2007, 12:02 AM // 00:02
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#109
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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I think it would be fine if it wasnt linked to the kurzick/luxon skills. If someone wants to fff for ages to get a good title thats fine by me but if you need to farm lots of faction to make your skills better its a bit much :/
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Jun 27, 2007, 12:07 AM // 00:07
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#110
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Forge Runner
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
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Quote:
Originally Posted by Destro Maniak
CAPS EXPLAINED:
AND NO CAPS DOESNT MEAN I AM SHOUTING. FOR ME IT MEANS THAT I WANT THAT SENTENCE TO BE SHOWN AS MORE IMPORTANT JUST AS I WANT YOU TO SEE THIS OR SO. LIKE UNDERLINE. WHY YOU THINT TITLES OF ARTICLES OR SOMETHINGS ARE NOT LOWER CASE? TO SHOUT READERS?
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employing bold or italicized format would be enough to highlight something. Caps can get very annoying very quickly.
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Jun 27, 2007, 01:08 AM // 01:08
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#111
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Ascalonian Squire
Join Date: Oct 2006
Location: The Netherlands
Guild: Deadly Kiss of Nosferatu [KISS]
Profession: N/
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/not signed
Cap is ok, skills need to be maxed out at a lower rank though.
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Jun 27, 2007, 04:20 AM // 04:20
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#112
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Krytan Explorer
Join Date: Aug 2005
Location: RAF Lyneham, UK
Guild: We Are Gozu ( Gozu )
Profession: N/Me
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Sorry but the title should stay as it currently is. People already got a double faction boost for any future skill purchases or alliance submitting.
This is itself is a huge bonus to attaining levels in the title track.
The skills scale great, with halfway to the max level title ( 5 million ) you are only 2 levels below the max.
Yes it does require some work to get but anet have already made this title easier to get 2 times now and you whiners are still complaining about it being too much.
Well its quite pathetic really, you want it work for it.
And no, im not one of those that already has the title maxed, but I am working on it like many other people. It feels slow going at times, but hell its only a game and steadily the title builds up.
Its like all you want is to have these skills available at max level with only minimal effort on your own part and as I said before anet have already made the skills much easier to get to a reasonably high level.
Its like you just want everything handed to you on a plate and that is a sorry mentality to have.
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Jul 06, 2007, 01:47 PM // 13:47
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#113
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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Quote:
Originally Posted by Diabloâ„¢
employing bold or italicized format would be enough to highlight something. Caps can get very annoying very quickly.
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*BOOK NAME*
omg!!! the writer is very rude. He is shauting at me. Maybe you dont realize but messin up with those bold bottons and such are harder then clicking a bouttoun.
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Jul 06, 2007, 06:10 PM // 18:10
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#114
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Lion's Arch Merchant
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Keep the title where it is (for no-lifers) and either:
1) Tie skills to an attribute, so they can be maxed depending on build
2) Max the skills at 100,000 faction.
I pretty much hate myself for even mentioning #2 as an option, because I am 100% anti-grind. If GW:EN has PvE skills tied to a grind, or a title like Lightbringer, I won't be buying it (unless of course I can AFK farm like I did for my LB points.)
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Jul 06, 2007, 06:48 PM // 18:48
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#115
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Lion's Arch Merchant
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Quote:
Originally Posted by holymasamune
Funny how no one was complaining about this until the new faction skills came out.
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Right, and I think that's exactly the problem with how ANet restructured the title. They confused the amount of faction needed for each rank of the title (and the corresponding usefullness of the new skills) with the work that people had already done on their titles. The goals, and the reason for working on them, are completely different. The benefits should likewise be different.
Long-time faction farmers have always been focused on keeping their alliance in control of an outpost, and gaining the advantages associated with that. Admittedly, this takes persistance and continued work. This has it's own reward.
The faction skills, on the other hand, should be accessable to most, and not require more than say 100 hours of play to reach the 80% mark. It certainly shouldn't be compared with the top-flight 0.0001% of factions farmers that sit around and do nothing else all day, day after day...
- Grunntar
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Jul 06, 2007, 08:48 PM // 20:48
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#116
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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The disparity between getting the sunspear skills and the faction skills is huge, here is a few numbers, assuming a player has finished the campaigns and is able to farm sunspear and faction points:
Sunspear takes about 8 hours to max, 2 or 3 hours to get 1 away from max
Faction takes 312 hours to max, assuming perfect kurzick FF runs
Considering the fact that faction is account wide, it would take an equal amount of time to max sunspear on 40! characters as it would to max faction. I'm pretty sure no one has 40 pve characters on their account. It's even worse when you consider getting to r9 sunspear only takes a few hours, or casual farming/vanquishing to get.
The new sunspear and faction skills are now a reward for grinding in guild wars. Reading from my good old guildwars box: "You'll prove your worth with every battle as skill, NOT HOURS PLAYED, decides your fate." (emphasis added). Thats why 1.5k armor has the same stats as obsidian armor. Adding in these skills is the game-equivalent of giving people with obsidian armor +100 health over 1.5k armor. Now think of the complaining that would make? When people say "You don't NEED these skills to win" it's the same case, you don't NEED that +100 health, but I would complain when people who farm have an advantage over those who don't. A good idea I read in this thread was giving the skills at rank 1 and linking it to primary attributes. Another good idea I haven't read yet is linking it to the number of hard mode missions you have finished. This would seem to put it as a reward for skill, not time spent, just as guild wars is supposed to be.
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Jul 06, 2007, 11:42 PM // 23:42
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#117
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Wilds Pathfinder
Join Date: Aug 2005
Profession: Mo/
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it's fine. rank15 = many years full time
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Jul 06, 2007, 11:46 PM // 23:46
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#118
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Frost Gate Guardian
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The problem is not the title but simply that tieing of skills to it.
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Jul 07, 2007, 12:49 AM // 00:49
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#119
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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Meh.
The faction skills at rank 1 are more powerful than many standard skills. Suppose you have all three games and 8 pve toons. To get to rank 1 each 'toon will have to contribute 12,500 faction. This drops to 6,250 per character if you don't spend it on scrolls/jadeite/amber.
I fail to see how getting the skills is all that hard. Yes, it takes time, but everything worth anything takes a little effort.
I was in a faction farming guild when Factions first came out. I left after week or two, because it really did start to feel like work with the guild leader acting like the worst kind of hysterical boss. Everyone was expected to contribute 5,000 per day. In that fairly short time, I contributed 45,000 Kurzik faction. In that same period, others in my guild had contributed 400,000. We even held HzH for a few days before the alliance fell apart.
Until last week, I still had that same 45,000 faction. With the new ways to get faction, it's up to 70,000 now with not that much effort. Given how powerful the skills are at the lowest rank and the fact that the skills are account wide, and that people if FF guilds who hold major towns have been toiling with little recognition for their labors for some time now, I have no problem whatsoever with how it was implemented.
Of course, if the people on this thread crying their precious little eyes out convince Anet to make it easier to accomplish, I won't complain about that either.
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Jul 07, 2007, 03:27 AM // 03:27
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#120
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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Quote:
Originally Posted by darktyco
Keep the title where it is (for no-lifers) and either:
1) Tie skills to an attribute, so they can be maxed depending on build
2) Max the skills at 100,000 faction.
I pretty much hate myself for even mentioning #2 as an option, because I am 100% anti-grind. If GW:EN has PvE skills tied to a grind, or a title like Lightbringer, I won't be buying it (unless of course I can AFK farm like I did for my LB points.)
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HAHAHA you are soo lazy. Maxing skills at 100k and still so much? After the update I donated 110k in 1 single day and got 220k. SO THAT EASILY MEANS IF YOU WORK HARD FOR 1 DAY YOU CAN GET IT. and with half of my effort of getting 220k
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